Inno seems to have addressed that concern quite aptly by adding some more graphics of baskets around the trees. But, to be the devil's advocate, I will argue that sometimes when you're just a few apples short of opening a basket these trees do help.Īnd, speaking of apple trees, how can we forget the furore over the visibility of apple trees. Inno has killed off the social interaction element from the event. of 5 apples, we might as well remove them completely. One thing that put me off was the amount of apples available from trees. The baskets and lock mechanism was better explained in the announcement, though I have yet to observe the 3-day changing prizes. I personally am glad that the Cornucopia was removed since that only added to the confusion. The 2016 Fall Event was way too complicated. The event this year is much better than last year's. but let the players choose to decide what, how and where they place it, or even if they put it or not. In my personal opinion, they should give us the option to get as many upgrade kit graveyard as necessary to be able to update as much as possible the graveyards we have, and then, each player evaluates if he is interested or not to place them, and how, when or where he find a hole in the city to place it/them. no it seems to me correct that "innogames" makes that decision. but the solution must be taken by each player. but that is a problem that everyone must solve in his city, prioritize graveyard, factories, goods, military buildings. Upgrading them to the maximum supposes a need for space, that is true. It is a shame that winning a graveyard, you can only get 2 out of the 5 upgrade kit graveyard necessary to fully update it, and that without going into considering that maybe some of us we have other graveyards in the warehouse of previous editions.
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